Look, let’s be clear about this: Muna’s new Crystal is obviously not about being a werewolf.

or is it?

Ha! I said we’ll be clear, and instead, I’m sowing doubt. Dance, marionette-readers, dance!!

Power Stunts are a setting rule first introduced in the Savage Worlds Super Powers Companion. Crystal Heart is using a variant on that – although, seeing as we’ll be switching to the new edition’s ruleset, we’ll in fact be using a variation on the variation. Point is, you’ll be able to create new effects (read: powers) at the cost of a Benny, as long as the effect you’re suggesting is relevant to your Crystal’s theme.

 

Also, have you noticed how Nadav used the unintended power activation as a way to further the plot, thus both propelling the game forward and letting Rotem feel better about accidentally harming her friends, while also helping her reveal a new, useful aspect of her Crystal? Tight.

News!

Thornwatch is out! Aviv did lots of work on that one.

Rosh Hashana is out! Some rabbis did lots of work on that one.