Look, let’s be clear about this: Muna’s new Crystal is obviously not about being a werewolf.
…or is it?
Ha! I said we’ll be clear, and instead, I’m sowing doubt. Dance, marionette-readers, dance!!
Power Stunts are a setting rule first introduced in the Savage Worlds Super Powers Companion. Crystal Heart is using a variant on that – although, seeing as we’ll be switching to the new edition’s ruleset, we’ll in fact be using a variation on the variation. Point is, you’ll be able to create new effects (read: powers) at the cost of a Benny, as long as the effect you’re suggesting is relevant to your Crystal’s theme.
Also, have you noticed how Nadav used the unintended power activation as a way to further the plot, thus both propelling the game forward and letting Rotem feel better about accidentally harming her friends, while also helping her reveal a new, useful aspect of her Crystal? Tight.
News!
Thornwatch is out! Aviv did lots of work on that one.
My #Thornwatch arrived 💗 I drew several storyboards for the base game (lookit my boy on the side of the box!), and apparently more than half of those in the expansion! Seeing my name next to @cwgabriel – who's been a huge influence and inspiration for years – is kind of AMAZING. pic.twitter.com/1kchVNHrGi
— Aviv Or @avivor.bsky.social (@AvivOr) September 8, 2018
Rosh Hashana is out! Some rabbis did lots of work on that one.
Shana Tova and happy #RoshHashanah, from the bottom of our Crystal hearts! pic.twitter.com/5Od2dOm5aQ
— Up to Four Players (@Upto4Players) September 9, 2018