The best callbacks are six year callbacks.
Also, always give your players a +1 when their background makes sense in context, no matter what part of the background it is, and especially when they’re so excited they’re shouting.
Play my game!
During UK Games Expo, at the start of June, I’ll be running playtests of my RPG Vivid, in which you draw cards and come up with imaginative solutions. I’ve got a new post on the game’s development blog as well, about how animated shows were (and still are) a core inspiration for Vivid’s mechanics.